Pablo Marques

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This is “Big History”: an enlightening, wide-angle look at complexity, life and humanity, set against our slim share of the cosmic timeline.

Source: vimeo.com

    • #science
    • #awesome
    • #cosmos
    • #TED
  • 2 months ago
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Biopixels — displays made of glowing bacteria

Source: youtube.com

    • #science
    • #tech
    • #biotech
  • 4 months ago
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Stephen Colbert Interviews Neil deGrasse Tyson — do yourself a favor and watch this. Skip the first 3 minutes.

Gotta love the man.

Source: youtube.com

    • #talks
    • #interviews
    • #science
  • 6 months ago
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In the old days, doctors sliced you open to examine your body. But today, with the help of powerful body imaging technology, they can look at “slices” of your anatomy without a scalpel.

Many body imaging devices follow a principle called tomography (the ‘T’ in CT, PET and SPECT systems), which take images of body “slices” using everything from projection data to powerful magnets. But have you ever wondered how such routine procedures can help clinicians see things that used to require a sharp knife? Watch how GE’s body imaging technology can paint a bigger picture of what’s happening beneath our skin.

Source: youtube.com

    • #GE
    • #imaging
    • #tech
    • #science
  • 8 months ago
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Brain scanning? EEG? There is an app for that.

Source: youtube.com

    • #tech
    • #science
    • #mobile
    • #brain
    • #cognition
  • 8 months ago
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Jonathan Blow: Video Games and the Human Condition

Jonathan made Braid, one of the best indie games in recent history and is another outspoken critic of what many call “Gamification”, specially inside of the gaming industry itself.

I have also pointed to Ian Bogost before. Who he quotes during this presentation.

A good watch and some great points made.

I’m looking forward to his next game (the whole epiphany thing) and hoping that more follow on his footsteps.

Source: youtube.com

    • #games
    • #anthropology
    • #science
    • #psychology
    • #talks
  • 8 months ago
  • 49
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About

I'm a Creative Director at BBH London & BBH Labs.

I'm interested in creative technology, robotics, arts, communication, photography, human-computer interaction, design, sci-fi and videogames.

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