Twine is the simplest possible way to get the objects in your life texting, tweeting or emailing. A durable 2.5” square provides WiFi connectivity, internal and external sensors, and two AAA batteries that keep it running for months. A simple web app allows to you quickly set up your Twine with human-friendly rules — no programming needed. And if you’re more adventurous, you can connect your own sensors and use HTTP to have Twine send data to your own app.
More at supermechanical.com/twine
Source: vimeo.com
App for the Lost in Lace exhibition in Birmingham. Designed and developed by sembler. Produced by Nexus Interactive Arts.
sembler.co.uk
nexusinteractivearts.com
lostinlace.org.uk/
Source: vimeo.com
“Crystal Infection is an iPad application visualizing growth of a virtual plant combined with cold aesthetics of crystals. It’s a continuation of a series of explorations on non-photorealistic simulations of natural phenomena. Every time the algorithm starts a possible growth space is defined and during each iteration the plant tries to expand it’s branches to fill the most space available within the reach.”
Source: vimeo.com
Poeme Rhythmique
An on-going project and collaboration between Memo Akten and Mira Calix. “Poéme Rhythmique (for 100 Children)” is a sound and light composition exploring the nature of complex patterns created from the interaction of multilayered rhythms, and questioning our notion of conventional musical instruments. It is inspired by György Ligetiʼs “Poéme Symphonique for 100 metronomes” and Edgar Varèseʼs “Poéme Electronique”.
A composition is written specifically for the computer mouse as an instrument, and performed by one hundred children via a specially designed computer game. The game is designed such that the ʻlevelsʼ are the composition score, and the act of playing the game is the vehicle through which the composition is performed, the musical instruments being the mice.
The project consists of a workshop (allowing children to learn about contemporary composers such as Ligeti and Varese, and also investigate their sense of rhythm, develop hand eye coordination and explore their ability to work collectively), a sound and light composition, and finally a performance by the children playing the video game.
Ten computers run the game, each with a different level design, i.e. composition score, to create a ten-part composition. Each mouse click is amplified, and connected to an LED tube, sending a pulse of light through it when the relevant mouse is clicked, color of the lighting reflecting the timing of the button press.
Final target is a live performance with 100 children.
Photos of the workshop+mini-performance at
flickr.com/photos/memotv/sets/72157627115231541/
Source: vimeo.com
Actelion Imagery Wizard by Onformative shows the power of being able to create your own visual tools. Thank the gods of the old world for processing. (and by that I meant, Reas and Fry)
Source: vimeo.com